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 2012 10 08 Weapon Update Changelog... 
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Project Free Fall Developer
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Joined: Fri Mar 02, 2012 11:57 pm
Posts: 780
Location: San Francisco, CA
Post 2012 10 08 Weapon Update Changelog...
As per request, here is an overview of changes to the code...

2012 10 08 Weapon Update Changelog wrote:
Notable Classes Added...
  • FFWeapon_FireOnRelease
  • FFWeapon_SequentialFire
  • FFProjectileBallistic
  • FFProj_Mortar

Renamed Gametype Classes...
  • FFGametype_CTF_Content
  • FFGametype_Deathmatch

Cleaned Weapon Classes...
  • FFWeap_RocketLauncher
  • FFWeap_Chakra

Weapons Added...
  • FFWeap_Burper
  • FFWeap_GrenadeLauncher
  • FFWeap_Mortar
  • FFWeap_Rail
  • FFWeap_SureShot

Duplicated UT3 sounds to the FFGame\UT3 directory
  • Altered attenuations to allow sounds to be heard over greater distances.

Replaced Chakra projectile flight particle system.

Changed the Chakra fire and explosion sound.

Verbosely notated classes...
  • FFProj_Mortar
  • FFProjectile
  • FFProjectileBallistic
  • FFWeapon_SequentialFire
  • FFWeapon_FireOnRelease

Added individual projectile classes for each weapon.

Added individual projectile light classes for each projectile.

Added weapon reloaded sound cue.

Reduced weapon equip time to 333ms.

Bots should now lead targets which should result in better aim.

Cleaned log errors.

Run speed increased 150%

Speedometer now reads horizontal speed.

_________________
"Not every idea your gonna have is gonna be great, but I guarentee you every idea that doesnt work will somehow work into the idea that does." -Derek Waters

"It's a weird feeling being borderline addicted to gaming and not having anything to play that I can tolerate at the same time." -DejZant

"No longer are you justified saying that an idea in science is not true because it doesn't make sense." -Neil deGrasse Tyson

@Saccaed for updates and randomness...


Tue Oct 09, 2012 6:36 am
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Joined: Tue Oct 09, 2012 4:09 pm
Posts: 2
Post Re: 2012 10 08 Weapon Update Changelog...
Looks good, keep up the good work!


Tue Oct 09, 2012 4:12 pm
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Joined: Sat Mar 03, 2012 5:32 pm
Posts: 182
Post Re: 2012 10 08 Weapon Update Changelog...
Ignorance, regarding to skiing and "feeling the bumpyness of geometry" (even if the mesh is reasonably dense enough) post marble code, did you find a way to "smooth it out"?


Wed Oct 10, 2012 5:45 am
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Project Free Fall Developer
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Joined: Fri Mar 02, 2012 11:57 pm
Posts: 780
Location: San Francisco, CA
Post Re: 2012 10 08 Weapon Update Changelog...
Ah, have not done that yet. Movement code is being revised now, so I should get to it soon.

_________________
"Not every idea your gonna have is gonna be great, but I guarentee you every idea that doesnt work will somehow work into the idea that does." -Derek Waters

"It's a weird feeling being borderline addicted to gaming and not having anything to play that I can tolerate at the same time." -DejZant

"No longer are you justified saying that an idea in science is not true because it doesn't make sense." -Neil deGrasse Tyson

@Saccaed for updates and randomness...


Wed Oct 10, 2012 5:53 am
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