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 Source code works flawlessly with May 2012 UDK build 
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Post Source code works flawlessly with May 2012 UDK build
As the title says, the source code runs without issue with the most recent may build. Just thought I would let everyone know.

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Sun Jul 08, 2012 4:51 pm
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Post Re: Source code works flawlessly with May 2012 UDK build
Even the Esc button?!

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Sun Jul 08, 2012 9:57 pm
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Project Free Fall Developer
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Joined: Fri Mar 02, 2012 11:57 pm
Posts: 780
Location: San Francisco, CA
Post Re: Source code works flawlessly with May 2012 UDK build
The esc button is written into the source code. I'll change it to one of the F keys(it is annoying).

[edit]
Never mind, its done in the bindings file. If you want to change the binding, open up "...\UDKGame\Config\DefaultInput.ini" and go to line 270.

Change
Code:
.Bindings=(Name="Escape",Command="Disconnect")

to
Code:
.Bindings=(Name="F12",Command="Disconnect")


Delete the "...\UDKGame\Config\UDKInput.ini" file and boot up UDK. The Escape key will then operate as expected; for online play, F12 will be the new disconnect key.
[/edit]

_________________
"Not every idea your gonna have is gonna be great, but I guarentee you every idea that doesnt work will somehow work into the idea that does." -Derek Waters

"It's a weird feeling being borderline addicted to gaming and not having anything to play that I can tolerate at the same time." -DejZant

"No longer are you justified saying that an idea in science is not true because it doesn't make sense." -Neil deGrasse Tyson

@Saccaed for updates and randomness...


Sun Jul 08, 2012 10:24 pm
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Joined: Sat Sep 05, 2015 7:29 am
Posts: 15
Post Re: Source code works flawlessly with May 2012 UDK build
being borderline addicted to gaming and not having ....
จีคลับผ่านเว็บ


Sun Nov 22, 2015 7:43 am
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