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 Tip: Brush Light Map Resolution is Inverse 
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Joined: Fri Mar 02, 2012 11:57 pm
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 Tip: Brush Light Map Resolution is Inverse
Unlike everything else, the light map resolution of brushes increases the lower the value input. A value of 1 is high resolution, 8-16 is medium resolution, 32+ is low resolution.

When building lighting, if you want quicker build times, try decreasing brush light map resolution by increasing the value in surface properties.

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Mon May 13, 2013 4:42 am
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