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 (Character) Model Thread 
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Joined: Thu May 29, 2014 9:56 am
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 (Character) Model Thread
Hey, I started modeling a Blood light. And I thought it's time for a model thread.
A place to post progress, ask questions and discuss problems or suggestions.

Here is what I have so far, just started some experimental sculpting in Blender.
Image
I decided not to give it real eyeballs to keep it cheap


Here is my base human mesh I made, feel free to use it if you want
Image
http://s000.tinyupload.com/?file_id=963 ... 1914529655
Pass: freefall


I'm still new to blender, learning something new every day :P


Fri Oct 03, 2014 1:46 am
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Post Re: (Character) Model Thread
Looks interesting.

Image

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"Not every idea your gonna have is gonna be great, but I guarentee you every idea that doesnt work will somehow work into the idea that does." -Derek Waters

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@Saccaed for updates and randomness...


Fri Oct 03, 2014 2:19 am
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Post Re: (Character) Model Thread
Is this the swmapmonster mask from this pic? I just woke up and though it was a rendered image at first^^
Image


Fri Oct 03, 2014 8:27 am
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Post Re: (Character) Model Thread
Yep, it is.

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"Not every idea your gonna have is gonna be great, but I guarentee you every idea that doesnt work will somehow work into the idea that does." -Derek Waters

"It's a weird feeling being borderline addicted to gaming and not having anything to play that I can tolerate at the same time." -DejZant

"No longer are you justified saying that an idea in science is not true because it doesn't make sense." -Neil deGrasse Tyson

@Saccaed for updates and randomness...


Fri Oct 03, 2014 2:50 pm
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Post Re: (Character) Model Thread
http://www.designboom.com/technology/3d ... ubscribers



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Thu Dec 04, 2014 12:35 pm
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Post Re: (Character) Model Thread
Brain dresses?

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"Not every idea your gonna have is gonna be great, but I guarentee you every idea that doesnt work will somehow work into the idea that does." -Derek Waters

"It's a weird feeling being borderline addicted to gaming and not having anything to play that I can tolerate at the same time." -DejZant

"No longer are you justified saying that an idea in science is not true because it doesn't make sense." -Neil deGrasse Tyson

@Saccaed for updates and randomness...


Thu Dec 04, 2014 3:22 pm
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Post Re: (Character) Model Thread
Are we battling Lady GaGa?


Thu Dec 04, 2014 6:39 pm
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Post Re: (Character) Model Thread
I thought about ways to do some organic armors for Bloods.. I also try to get around a "metal diaper" somehow :-D


Added bones, yeah
Image


Here is my farthest model, its a bit rough
Image


Mon Dec 15, 2014 5:16 pm
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Post Re: (Character) Model Thread
Seeing the model is making me wonder if it would be interesting to have a Goro-like character.

Image

Otherwise, interesting base. Textures do so much to the look of a model that it's hard to say more than interesting.

_________________
"Not every idea your gonna have is gonna be great, but I guarentee you every idea that doesnt work will somehow work into the idea that does." -Derek Waters

"It's a weird feeling being borderline addicted to gaming and not having anything to play that I can tolerate at the same time." -DejZant

"No longer are you justified saying that an idea in science is not true because it doesn't make sense." -Neil deGrasse Tyson

@Saccaed for updates and randomness...


Wed Dec 17, 2014 1:44 am
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Post Re: (Character) Model Thread
Thanks!
Would be cool for nade-disc-mining or double chain and quad pistols :D
Greth and I think it could be easier if all the characters had the same skeletal data for animations. One for heavies and one for lights. This limits it to human like models at least for lights.

..but otherwise why not I thought of something like this at first for the fat blood : Image
some extra bones and animations :D

In a Trobes like world were everything evolves into a better warrior on a tech and biology level, extra armes, extra heads, fly eyes, aerodynamic bodies, grasshopper legs etc. would be useful.

Image

Edit: Image

More like a Super-Heavy Class but I like the Arm-Slave-Suit from Gits


Wed Dec 17, 2014 5:34 pm
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