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(Character) Model Thread
http://projectfreefall.com/forums/viewtopic.php?f=12&t=185
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Author:  MadWlad [ Fri Oct 03, 2014 1:46 am ]
Post subject:  (Character) Model Thread

Hey, I started modeling a Blood light. And I thought it's time for a model thread.
A place to post progress, ask questions and discuss problems or suggestions.

Here is what I have so far, just started some experimental sculpting in Blender.
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I decided not to give it real eyeballs to keep it cheap


Here is my base human mesh I made, feel free to use it if you want
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http://s000.tinyupload.com/?file_id=963 ... 1914529655
Pass: freefall


I'm still new to blender, learning something new every day :P

Author:  Ignorance [ Fri Oct 03, 2014 2:19 am ]
Post subject:  Re: (Character) Model Thread

Looks interesting.

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Author:  MadWlad [ Fri Oct 03, 2014 8:27 am ]
Post subject:  Re: (Character) Model Thread

Is this the swmapmonster mask from this pic? I just woke up and though it was a rendered image at first^^
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Author:  Ignorance [ Fri Oct 03, 2014 2:50 pm ]
Post subject:  Re: (Character) Model Thread

Yep, it is.

Author:  MadWlad [ Thu Dec 04, 2014 12:35 pm ]
Post subject:  Re: (Character) Model Thread

http://www.designboom.com/technology/3d ... ubscribers



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Author:  Ignorance [ Thu Dec 04, 2014 3:22 pm ]
Post subject:  Re: (Character) Model Thread

Brain dresses?

Author:  Skeptic [ Thu Dec 04, 2014 6:39 pm ]
Post subject:  Re: (Character) Model Thread

Are we battling Lady GaGa?

Author:  MadWlad [ Mon Dec 15, 2014 5:16 pm ]
Post subject:  Re: (Character) Model Thread

I thought about ways to do some organic armors for Bloods.. I also try to get around a "metal diaper" somehow :-D


Added bones, yeah
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Here is my farthest model, its a bit rough
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Author:  Ignorance [ Wed Dec 17, 2014 1:44 am ]
Post subject:  Re: (Character) Model Thread

Seeing the model is making me wonder if it would be interesting to have a Goro-like character.

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Otherwise, interesting base. Textures do so much to the look of a model that it's hard to say more than interesting.

Author:  MadWlad [ Wed Dec 17, 2014 5:34 pm ]
Post subject:  Re: (Character) Model Thread

Thanks!
Would be cool for nade-disc-mining or double chain and quad pistols :D
Greth and I think it could be easier if all the characters had the same skeletal data for animations. One for heavies and one for lights. This limits it to human like models at least for lights.

..but otherwise why not I thought of something like this at first for the fat blood : Image
some extra bones and animations :D

In a Trobes like world were everything evolves into a better warrior on a tech and biology level, extra armes, extra heads, fly eyes, aerodynamic bodies, grasshopper legs etc. would be useful.

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Edit: Image

More like a Super-Heavy Class but I like the Arm-Slave-Suit from Gits

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