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 Current Weapon Model Thread - WIP 
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Joined: Mon Sep 02, 2013 9:31 am
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Post Re: Current Weapon Model Thread - WIP
I'm reading papers about weapon patterns but I'm not sure how to come up with stuff as efficient as the weaponry in the updates (happy to see some news btw), what is supposed to vary. Is creating new roles for new weapons a viable thing?


edit: I watched the old udk videos


Last edited by carrotia on Wed Jun 11, 2014 12:11 pm, edited 1 time in total.



Tue Jun 10, 2014 9:42 am
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Post Re: Current Weapon Model Thread - WIP
Just to be clear, the weapons in the last video are stock UE4 weapons. Our own core weapons will be implemented later.

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Wed Jun 11, 2014 10:38 am
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Post Re: Current Weapon Model Thread - WIP
WIP of a chaingun. Started it mostly to practice some new techniques but would give it to you if you want it later

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Wed Jul 09, 2014 2:33 pm
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Post Re: Current Weapon Model Thread - WIP
I like it, and that would be an awesome gift.

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Wed Jul 09, 2014 3:11 pm
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Post Re: Current Weapon Model Thread - WIP
Glad you like it. Talked to Greth and he wanted some minor changes and I added some more details.

Final version:
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Fri Jul 11, 2014 10:22 am
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Post Re: Current Weapon Model Thread - WIP
Low- and highpoly mesh.
Low poly has around 7k polys which feels actually a bit less for a UE4 game but well. :/
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Fri Jul 11, 2014 12:50 pm
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Post Re: Current Weapon Model Thread - WIP
Heh, 7k is low poly. Think that's plenty fine.

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"Not every idea your gonna have is gonna be great, but I guarentee you every idea that doesnt work will somehow work into the idea that does." -Derek Waters

"It's a weird feeling being borderline addicted to gaming and not having anything to play that I can tolerate at the same time." -DejZant

"No longer are you justified saying that an idea in science is not true because it doesn't make sense." -Neil deGrasse Tyson

@Saccaed for updates and randomness...


Fri Jul 11, 2014 4:19 pm
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Joined: Fri Jul 26, 2013 5:16 am
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Post Re: Current Weapon Model Thread - WIP
I'd recommend adding some edge loops to the low poly where you have that grill thing in the small cylinder on the side, if you haven't already. Will probably get a shitty bake otherwise. Although lets be honest you'll probably have to tinker with your low poly a lot regardless, that's just how baking goes.

Does it not have handles at all btw? ...


Sat Jul 12, 2014 11:19 am
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Post Re: Current Weapon Model Thread - WIP
If you check closely there's a handle at the top of the body.
I don't reckon you'd want ingame hands anyway. So no real need for a handle that's not used.


Mon Jul 14, 2014 4:44 pm
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Post Re: Current Weapon Model Thread - WIP
Yep, no real need or desire for ergonomics.

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"Not every idea your gonna have is gonna be great, but I guarentee you every idea that doesnt work will somehow work into the idea that does." -Derek Waters

"It's a weird feeling being borderline addicted to gaming and not having anything to play that I can tolerate at the same time." -DejZant

"No longer are you justified saying that an idea in science is not true because it doesn't make sense." -Neil deGrasse Tyson

@Saccaed for updates and randomness...


Mon Jul 14, 2014 11:32 pm
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