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Joined: Fri Jul 26, 2013 5:16 am
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Post Re: Voidspawn's PFF Concept Art Doodling
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Last edited by Voidspawn on Sun May 25, 2014 4:08 pm, edited 1 time in total.



Thu Jan 23, 2014 3:20 am
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Joined: Fri Mar 02, 2012 11:57 pm
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Post Re: Voidspawn's PFF Concept Art Doodling
Very cool looking. Also can see another weapon get carved from it if you remove the barrels.

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"Not every idea your gonna have is gonna be great, but I guarentee you every idea that doesnt work will somehow work into the idea that does." -Derek Waters

"It's a weird feeling being borderline addicted to gaming and not having anything to play that I can tolerate at the same time." -DejZant

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@Saccaed for updates and randomness...


Thu Jan 23, 2014 4:44 am
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Joined: Sun Oct 21, 2012 5:04 pm
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Post Re: Voidspawn's PFF Concept Art Doodling
Great stuff voidspawn.

Ignorance gota say this game could shape up nicely. (Not that you didnt know that) Please let your feel for physics remain unmolested. To many cooks in the kitchen with physics leads to sour broth. One vision fully executed is better.
IMHO.


Thu Jan 23, 2014 9:07 pm
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Joined: Fri Jul 26, 2013 5:16 am
Posts: 64
Post Re: Voidspawn's PFF Concept Art Doodling
I tend to agree, up to a point. Going on one persons vision only really works if that vision is perfect and clear. And let's face it, no one has a vision like that. Testing and feedback by multiple people tend to be what make games feel good. Not to say that there shouldn't still be one person that has the ultimate say - that, I think, will always be the case with PFF.

That being said none of this is relevant to the art department. Halp plz. My workload is overwhelming.


Thu Jan 23, 2014 10:58 pm
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Post Re: Voidspawn's PFF Concept Art Doodling
Updated main post. Also working on some pretty cool stuff, expect results within a week.


Thu Feb 06, 2014 9:31 am
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Post Re: Voidspawn's various artwork
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Last edited by Voidspawn on Sun May 25, 2014 4:08 pm, edited 1 time in total.



Fri Feb 07, 2014 4:27 am
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Post Re: Voidspawn's various artwork
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Last edited by Voidspawn on Sun May 25, 2014 4:08 pm, edited 2 times in total.



Thu Feb 13, 2014 7:33 am
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Post Re: Voidspawn's various artwork
I like it. Looks like a character that can do stuff.

_________________
"Not every idea your gonna have is gonna be great, but I guarentee you every idea that doesnt work will somehow work into the idea that does." -Derek Waters

"It's a weird feeling being borderline addicted to gaming and not having anything to play that I can tolerate at the same time." -DejZant

"No longer are you justified saying that an idea in science is not true because it doesn't make sense." -Neil deGrasse Tyson

@Saccaed for updates and randomness...


Thu Feb 13, 2014 7:48 pm
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Joined: Sun Mar 11, 2012 10:02 am
Posts: 114
Post Re: Voidspawn's various artwork
looks ok, but im more fond of the idea of having a more hybrid/cyborg(80%mechanic) touch to game characters so you can really play with the proportions without ruining the "feel".

they idea i have had for a while is a mix between a samurai and a high tech cyborg soldier that is highly mobile and built for aerial and agile ground combat.


Mon Feb 17, 2014 10:03 pm
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Joined: Fri Jul 26, 2013 5:16 am
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Post Re: Voidspawn's various artwork
Good to know you have ideas. Wanna draw/model them out? Didn't think so.


Tue Feb 18, 2014 12:02 am
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