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 Call to action for 3D artists: Prefab bases and stands 
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Joined: Fri Mar 02, 2012 11:57 pm
Posts: 780
Location: San Francisco, CA
Post Re: Call to action for 3D artists: Prefab bases and stands
Yea, the build your own base mods were pretty amazing sometimes. Remember one that had a borg cube that would fold to a huge floating base. When destroyed it took over a minute for it to finally break up and dissapear.

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Wed Nov 06, 2013 5:23 pm
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Joined: Mon Jul 01, 2013 6:13 am
Posts: 82
Post Re: Call to action for 3D artists: Prefab bases and stands
I love where this is going, it gives more creative license to the players as well as the mappers. If the mapper doesn't have to place game objects, that is less overhead. Then you could pretty much take any UDK level and play PFF on it.

This is inspiring a whole new crazy far out idea, I started typing it here but it is going in a new thread now.


Thu Nov 07, 2013 7:02 am
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Joined: Fri Jul 26, 2013 5:16 am
Posts: 64
Post Re: Call to action for 3D artists: Prefab bases and stands
I've been fiddling around with Blender, learning more about 3D and all that jazz. Here's some stuff I made today: http://i.imgur.com/EsccNa5.png

EDIT: Got stuff imported into UDK :) http://i.imgur.com/ubmDCUL.jpg


Thu Nov 14, 2013 3:02 pm
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